Cycling is a unique activity, which encapsulates an endless number of benefits, including health and socializing. It is a fun form of exercise for all ages and a great way to actively explore new landscapes and a quick sight-seeing method in urban areas. For many people around the world cycling is the most comfortable and accessible transportation mean to reach their workplace, do shopping or visit friends. Since the invention of a bicycle over 200 years ago, the technological development went a long way of bringing assistance for people. For example, embedded, mobile and wearable technology offer a plethora of interaction opportunities for augmenting bicycles, making cycling more accessible, pleasant, engaging and fun.

The purpose of this workshop is to discuss and explore the design space and interaction methods for technological augmentation of bicycles, helmets, and surrounding environments. The workshop will achieve this goal through a series of interactive brainstorming sessions and hands-on prototyping activities. To address different cycling contexts and challenges in them, the program of the workshop is going to be framed around different cycling-related themes: Scenic cycling, Urban Cycling, Accessible Cycling, Fun Cycling and Remote Cycling.

This cycling event consists of the pre-workshop period and a one-day workshop

  • The goal of the pre-workshop period is to provide participants an opportunity to ideate and make own prototypes at their comfortable working pace and present, discuss and iterate the ideas in the intermediary meetings with workshop participants and organizers. The participants in this phase will receive a physical computing kit (sponsored by SIGCHI development fund) to enable them into early prototyping stage. The participants will be documenting their ideas and results in a project diary which will also be input for their position paper and the actual workshop day during the conference.
  • The workshop runs across one full day. It will consist of workshop paper position pitches, -on exercises, and discussions. Every participant of the workshop will receive a set of hardware and prototyping material to actively participate in the collaboration remote prototyping session. The estimated number of workshop participants is around 10-15 and should be a good mix of academic researchers and industry practitioners. Each participant contributes a position paper which presents the participants’ interest and research area as well as their focus of contribution they want to bring to the workshop. The workshop committee will review position papers, and participants will be selected based on the novelty, inspirational aspect, and fit for the workshop. Based on the position papers’ topics, the practical sessions of the workshop will be further refined.

To register for the event please click on the button below. The deadline is 31st of May 7th of June.


For further questions do not hesitate to contact Andrii Matviienko at matviienko[dot]andrii[at]gmail[dot]com